This is unfortunately a project I decided to scrap and restart about three days ago because of fundamental issues with Godot's 3D and open world limitations and 90% of the work was done today... So due to my lackluster development this week I have a very broken and less than functional demo to present. In the spirit of the jam I'm sharing with everyone anyways!

The demo mainly shows managing the inventory and the wandering terrain. Press tab to toggle the inventory and then you can select and sort the furs and drop them (sorry you can't pick them up yet!). Use WASD to explore my lovely empty world.

The idea I've been meaning to get around to is a game that takes place during the Canadian fur trade... There's not a lot of games I know of that utilize this setting and I think there's a rich repository of history to draw from. 

From the cut-throat nature of the trade to the devastating impacts that violent coercion, commercial hunting, diseases, and famine had on First Nations, there's a surprising amount of depth to Canadian history and I think representing that in art more will encourage young  Candians to take interest in their country's history.

While this definitely doesn't qualify as a demo, I was able to figure out some cool things with godot 4:

  • Landscape generation with foliage: I was able to paint a texture in blender that blends between various terrain types and also extend it to the grass generator. It just uses the gpuparticles and I'm able to spawn thousands of blades of grass relatively efficiently (also the wind on them looks cool). It also only generates terrain andd grass in a small area around the player which is nice for an open world!
  • Inventory System: I wanted to play around with the idea that the player could manage how they sorted out their backpack, but I didn't want to copy the grid system that exists in series such as resident evil. So instead I use a subviewport to a 2D scene that uses 2D colliders to makee sure players are fitting everything into their inventory.

After this jam my goal is to develop a fully-fleshed trading system where you can trade with different communities, fend off competing fur trade companies, and explore a bit more of a lively world.

I know there's not much to critique here but any thoughts or feedback is welcome!


Published 21 days ago
StatusReleased
PlatformsHTML5
AuthorChowbacca
Made withGodot

Comments

Log in with itch.io to leave a comment.

(1 edit)

Reviewing games for the finish your game jam! I like the grass! It looks very nice while also being performant. 

The inventory system also is a unique take on the 'tetris inventory'. I do think some more could be put in to make it understandable, like cleaning up the collision shapes, but as this is a pretty limited demo, it's understandable and conceptually neat!

The setting is certainly one that is under explored in games and media, hopefully you can find a way to make it enjoyable!